Detect if a rigid body is "on the ground"
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|
2
|
1134
|
August 15, 2019
|
Does friction work with balls on a plane?
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4
|
832
|
June 23, 2019
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Collider vs static RigidBody
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2
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666
|
June 22, 2019
|
When compiled to WASM, is the physics engine deterministic?
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0
|
653
|
May 28, 2019
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Is it possible to get a collision normal?
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1
|
644
|
May 25, 2019
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Trouble figuring out 'CartesianConstraint'
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1
|
480
|
April 24, 2019
|
Any way to get, and store, a `ColliderDesc`
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|
1
|
579
|
March 29, 2019
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What kind of integration scheme does nphysics use?
|
|
1
|
527
|
February 18, 2019
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What about Swift?
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7
|
1009
|
February 17, 2019
|
Possible to override the effects of collisions?
|
|
3
|
656
|
November 26, 2018
|
Inquiry: 2d/3d blend
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|
0
|
464
|
November 14, 2018
|
Moving objects and internal force
|
|
4
|
964
|
November 10, 2018
|
Create something like rhusics-ecs
|
|
4
|
944
|
October 2, 2018
|
Testbed and specs.rs, how to influence physics world?
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|
2
|
701
|
August 14, 2018
|
Making Terrain Geometry Faster
|
|
2
|
1051
|
October 4, 2017
|
Matrix4 from Quaternion
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|
3
|
1292
|
July 19, 2017
|
Friction in overhead 2d view
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|
0
|
837
|
June 28, 2017
|
Sharing RigidBodyHandle between threads
|
|
1
|
987
|
June 22, 2017
|
Why use this library not bullet or box 2d?
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|
3
|
4042
|
June 11, 2017
|
Is it possible to create world snapshots?
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|
4
|
1226
|
June 11, 2017
|
Game bodies which don't quite follow rules of physics?
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|
1
|
1162
|
October 30, 2016
|
Soft body support
|
|
1
|
1493
|
May 24, 2016
|
Nphysics performance
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|
1
|
1702
|
April 4, 2016
|