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Welcome to the official nphysics, ncollide, and nalgebra forum
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1
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2723
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December 3, 2015
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Compiler errors when upgrading to 0.22
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6
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14
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September 15, 2020
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Help setting up matrix as member data in struct
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3
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30
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September 3, 2020
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Unity3D + Unreal Engine Map Exports
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1
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31
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September 2, 2020
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Game prototype with nphysics 0.8
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5
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575
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August 25, 2020
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Build a Vector from an Iterator
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2
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34
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August 22, 2020
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One way collisions in 2D, is it possible
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1
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60
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July 31, 2020
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Making my function more generic
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3
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59
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July 22, 2020
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Ncollide3d documentation url on crates.io is not found 404
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1
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46
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July 6, 2020
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Simd matrix x vector multiplication
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3
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76
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June 27, 2020
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Vector3 doesn't appear as a type
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4
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67
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June 26, 2020
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Create ForceGenerator and add to ForceGeneratorSet
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3
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97
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June 11, 2020
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DMatrix constructors new_random() and identity() fail to infer type
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2
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86
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June 8, 2020
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Question about generic programming
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3
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121
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June 4, 2020
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Create new dynamic matrix from column slice
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3
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73
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June 1, 2020
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Let X = &X.clone(); ^ value borrowed here after move
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2
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82
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May 29, 2020
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Matrix Implement Alga Traits
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3
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93
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May 5, 2020
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Slice a Matrix into a Vector
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5
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126
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May 1, 2020
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How to use RevoluteConstraint?
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11
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150
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May 1, 2020
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Calculate Eigenvectors
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3
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115
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April 27, 2020
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Draw a line to an object in kiss3d
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3
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143
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April 14, 2020
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Construct an Affine3 transformation
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1
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83
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April 12, 2020
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Nphysics2d - "apply force at point" does not rotate the rigid_body
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3
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221
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April 11, 2020
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Alga / genericity issue
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2
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145
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April 11, 2020
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Quick and easy rotation of Vector2?
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4
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167
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April 11, 2020
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Ncollide max_toi
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3
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145
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April 8, 2020
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How to handle tilemap-based collisions
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5
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206
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April 7, 2020
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2d equivalent of BallConstraint?
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7
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153
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March 20, 2020
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How to multiply two dynamic matrices
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6
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165
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March 19, 2020
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Help with matrix/vector traits
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13
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363
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March 18, 2020
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