Welcome to the official nphysics, ncollide, and nalgebra forum
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0
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3065
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December 3, 2015
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Can anyone point me to a complete, working example of collision detection?
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7
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January 20, 2021
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How to convert screen to world coordinates by way of a camera?
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7
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41
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January 14, 2021
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Articulated physics using RevoluteJoints / Contstraints with target angle
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4
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27
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January 14, 2021
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Is there a built-in way to add a target angle to a RevoluteJoint (or RevoluteContraint)?
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1
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20
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January 12, 2021
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Does matrix decomposition only work on floats?
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4
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35
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January 9, 2021
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How to get all faces from convex hull when using try_from_points
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2
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21
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January 3, 2021
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How to license Kiss3d cameras?
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1
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39
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January 3, 2021
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All_examples2 runs faster in the browser?
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2
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34
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December 27, 2020
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User guide missing element access
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2
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25
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December 23, 2020
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How to preserve DimName Output from MatrixMN.insert_row()?
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2
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34
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December 20, 2020
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Constructor methods for Generic Gaussian random vector
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0
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38
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December 12, 2020
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Storage type that is array and slice agnostic?
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2
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58
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November 27, 2020
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Can ncollide work with units of measure?
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2
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64
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November 19, 2020
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TriMesh questions
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1
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318
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January 5, 2019
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Check if raycast hits front or back of triangle
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60
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November 1, 2020
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Error parametrizing type with DIm
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1
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90
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October 28, 2020
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Simulating the rope in a pulley
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0
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72
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October 27, 2020
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Face culling and dot product
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2
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88
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October 25, 2020
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Ncollide2d/3d polymorphism
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1
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88
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October 12, 2020
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Blindly following a 3D engine tutorial: MVP matrix
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7
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163
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October 12, 2020
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Transparency in kiss3d
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0
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73
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October 7, 2020
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[noobquestion] Distance between two points
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4
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127
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October 5, 2020
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Nphysics for plate tectonic simulation?
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0
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93
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September 22, 2020
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Collision for 2d voxel game
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4
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141
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September 20, 2020
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Compiler errors when upgrading to 0.22
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5
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94
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September 15, 2020
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Help setting up matrix as member data in struct
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2
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110
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September 3, 2020
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Unity3D + Unreal Engine Map Exports
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0
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98
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September 2, 2020
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Game prototype with nphysics 0.8
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4
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689
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August 25, 2020
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Build a Vector from an Iterator
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1
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145
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August 22, 2020
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