Hi! First, thanks for a great set of libraries and happy new year.
What are the reasons for and differences between
Is there any function I have overlooked in the documentation that coverts
Finally, I would like to go from a Point3 on the surface of a TriMesh and
returns the correctly interpolated UV point there. Is there any interface which
I have overlooked for doing this? It looks like
might be involved. It will then return a
ncollide3d::shape::TrianglePointLocation but then I don’t see any code for
interpolating UV. I can implement this interpolation myself, but I’d prefer to
use “built-in” functionality.