Hello! I’ve been working with the libraries for a while now, and have a need to add concave objects to the collision world. I’ve found that the best way to do that seems to be via
Compound shapes created from a joined set of convex polygons. However, I’m unsure of the best way to go about doing that.
Is the most efficient method triangulation? It would certainly be possible to simply split the concave polygon into a set of triangles and then construct a
Compound by joining all of them, but I feel like this would be very expensive to simulate and keep track of all of those (potentially very many) isometries for each of the components. Is there a better way to do this, or am I overestimating the cost of the triangulation approach?