Hello, I am new to Rust and I find it a bit hard to navigate all the types available in nalgebra. I have a simple question:
What is the most idiomatic/performant way to store an arbitrary number of points in 3d space?
Should I look at putting a bunch of Point3/Vec3 types into a standard vector? Should I use a nalgebra Matrix with Const<3> rows and Dynamic columns?
Can you please give a concrete example of a data layout that facilitates performing 3d operations on all of or parts of aforementioned 3d points?