Is there a built-in way to add a target angle to a RevoluteJoint (or RevoluteContraint)?

Hi there,

I am new to Rust and nphysics and was thinking about re-creating some physics prototypes i did in other languages in Rust to get into it. One of the things i was heavily using before is having a target angle on a revolute joint, with the angle being directly controlled by the mouse or controller.

From looking at the docs this does not seem to exist out of the box, just wanted to be sure before trying to roll my own.

Note: 2d only.

Thanks in advance,
Thorsten

Please ignore in favor of the other topic, and sorry for the double post. Feel free to delete!