Note: i already tried to post this before but it seemingly got lost in Akismet and has been in limbo for a while already so i am trying again. Sorry for any inconvenience this may cause unintentionally!
I want to get into Rust and thought re-implementing older experiments of mine in Rust would be a good way to start with that. So i want to re-implement some prototypes i did in other languages that used mouse movements mapped to target angles of revolute joints to create physics based gameplay with direct mouse/controller control.
Reading the docs i could not find a built in way to have a RevoluteJoint or Contstraint with a target angle / spring. I just wanted to make sure i did not miss anything and also ask if anyone has some hints on how to best implement this.
Thanks in advance,