Topic Replies Activity
Nphysics+specs: CollisionWorld doesn't implement Send 3 February 3, 2018
Is the new algebra architecture is available? 2 February 3, 2018
Determinant of a square diagonal matrix 1 November 24, 2017
Normal values for `dt` in `World::step` 3 October 21, 2017
Making Terrain Geometry Faster 3 October 4, 2017
Detect if a rigid body is "on the ground" 2 October 3, 2017
Type mismatch in ncollide example 2 July 26, 2017
Testing if an AABB is within the view frustrum? 3 July 19, 2017
Cuboid + Cylinder inconsistency, intersecting, zero distance but no contact 2 July 19, 2017
Matrix4 from Quaternion 4 July 19, 2017
Creation of constant vectors 2 July 19, 2017
Algebraic genericity 2 July 19, 2017
Friction in overhead 2d view 1 June 28, 2017
Sharing RigidBodyHandle between threads 2 June 22, 2017
Why use this library not bullet or box 2d? 4 June 11, 2017
Is it possible to create world snapshots? 5 June 11, 2017
Collisions for a 2D platformer 1 May 28, 2017
Random initialization of EuclideanSpace 3 May 27, 2017
Ncollide::transformation::triangulate behavior? 3 April 19, 2017
Hadamard product? 2 March 19, 2017
Two questions about DMatrix 2 March 17, 2017
How to use abs() on a Vector2 4 February 26, 2017
Nalgebra 0.11.0 released: new website, rectangular matrices, slicing, and more! 1 February 15, 2017
Is there an equivalent of VectorN for matrices? 2 January 19, 2017
Converting Rotation3 to quaternion 2 December 27, 2016
Strange error with nalgebra Vector3 3 December 12, 2016
Trait reform: big plans for nalgebra 0.11.0 2 December 4, 2016
How low dimensional is nalgebra? 2 December 1, 2016
[Solved] Error: overloaded augmented assignments are not stable 1 November 25, 2016
Game bodies which don't quite follow rules of physics? 2 October 30, 2016